6 stories
#design-systems
Product, design and motion, from the studio that builds them.
Topic: design-systems · clear
Stories

Liquid Glass for app teams: what to adopt, what to leave alone
What Apple's Liquid Glass design changes in your app's structure, why the opt-out key ends with the iOS 27 SDK, and how native and React Native teams should respond.

Dark mode done properly: the checklist we run on every app
The checks we use for a dark theme that feels designed rather than inverted: surfaces, colour, contrast, assets, system bars, launch flashes, charts and testing.

What a tap should feel like: press states and haptics
Why every tappable element needs a pressed state in the first frame, which treatment to use where, and the small haptic vocabulary iOS and Android give you.

Design tokens glossary for teams shipping React Native and web
Plain definitions of the token terms that come up when one design system feeds a React Native app and a website, from aliases and modes to dp, rem and OKLCH, with the structure we use.

Style Dictionary 5 for React Native and web teams: our review
What Style Dictionary does well, where it still lags the 2025.10 token spec, a working config for CSS variables plus a React Native module, and when we would pick something else.

Material 3 Expressive a year on: what to adopt and what to leave
What Google changed in motion, shape, type and components, what its research actually claims, and how we use the ideas in apps that carry their own brand.